Rogue Pulsar feeding off an alien world
Programs used:
Recently I've had this idea about some sort of Pulsar feeding off an alien world - a concept of which I found pretty interesting. After refining the idea, I sketched several designs, started modeling, developed textures, baked them, and assembled everything in Unreal.
Making this scene was fun, especially with the pulsating effect in the cinematic. Additionally, I created a blueprint for the pulsar in Unreal, making it give the same effect in-game as in the cinematic. (Pulsing sounds real nice with headphones)
I personally made everything shown and all assets have been optimized to be used in-game.
I decided splines were needed for two of my models: Pipes and the Walls.
Ended up using blueprints in Unreal to create my spline tool.
Wall Pieces
Various Rock Pieces
Pulsar
Main Platform
Platform & Curb
Machine Frame
Extractor Pieces
Pipe
Wall
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